Take-Two Interactive Stock Rose as BofA Targets $368 on Stronger GTA VI Online Spending in 2026

Gian Estrada8 minute read
Reviewed by: David Hanson
Last updated Jun 24, 2026

Key Takeaways for Take-Two Interactive Stock as of June 2026

  • Analysts rate Take-Two Interactive stock 25 Buys, 3 Outperforms, 1 Hold, and 1 Underperform, with a street mean target of $281, implying 16% upside from the current price of $243.
  • TIKR’s mid-case model values Take-Two Interactive at $510 by March 2031, implying 110% total return from current levels, or 17% annualized.
  • GTA VI preorders open June 25 and the November 19 launch locks in a quarter where consensus EBITDA estimates call for $900 million, representing 171% year-over-year growth.

Track every GTA VI milestone on TIKR alongside the full TTWO estimate revision history and see how the analyst target gap is moving in real time on TIKR for free →

Take-Two Interactive Stock Rose on BofA’s $368 Target as GTA VI Preorders Open June 25

take-two interactive stock q4 2026 earnings
TTWO Stock Q4 2026 Earnings in USD (TIKR)

Take-Two Interactive (TTWO) climbed roughly 1% in premarket trading on June 24 after Bank of America raised its price target to $368 from $320, citing a stronger monetization outlook for GTA Online once GTA VI launches in November.

BofA lifted its fiscal 2028 GTA Online bookings forecast by roughly $900 million to $2.2 billion, arguing the title’s pay-to-progress model should drive higher average player spending than Fortnite’s cosmetic-only monetization approach.

The catalyst layered on top of a separate announcement from Rockstar Games on June 18 that GTA VI preorders would open June 25, which sent the stock up 5% and effectively sealed the November 19 launch timeline after multiple prior delays.

That preorder confirmation carried significant psychological weight for investors, since CEO Strauss Zelnick noted on the Q4 earnings call that Rockstar planned to start its marketing campaign this summer, making preorder availability the concrete signal that the cycle had formally begun.

Take-Two stock entered this stretch already delivering ahead of expectations: fiscal 2026 full-year net bookings reached $6.72 billion, roughly $750 million above the guidance the company provided twelve months earlier, driven by record performance across NBA 2K, GTA Online, and mobile titles led by Toon Blast.

Fourth-quarter fiscal 2026 net bookings of $1.58 billion beat the high end of guidance, with recurrent consumer spending growing 7% year-over-year and accounting for 82% of the total, confirming the live-service base remains healthy ahead of a major launch cycle.

Management guided fiscal 2027 net bookings to $8.0 billion to $8.2 billion, below the street’s prior estimate of roughly $9.1 billion, though J.P. Morgan characterized that gap as a clearing event: the initial guidance creates room for meaningful upward revisions as GTA VI marketing ramps and pre-orders accumulate.

Access the full TTWO revenue and bookings model on TIKR, including the Q1 FY27 actuals as they arrive, and track every consensus revision through the launch cycle on TIKR for free →

Why 28 of 29 Analysts Rate Take-Two Interactive Stock a Buy Ahead of November

take-two interactive stock street analysts target
Street Analysts Target for TTWO Stock (TIKR)

Take-Two Interactive stock carries near-unanimous sell-side conviction: 25 Buy ratings, 3 Outperforms, 1 Hold, and 1 Underperform across 29 covering analysts, with a street mean target of $281 and a street high of $368, implying between 16% and 52% upside from the current price of $243.

take-two interactive stock revenue, ebitda, eps, and ebitda margins
TTWO Stock Revenue, EBITDA, EPS, and EBITDA Margins Actuals & Estimates (TIKR)

The estimate table shows the reason for that conviction concentrates in the December 2026 quarter, which captures the GTA VI launch: consensus revenue for Q2 FY27 (ending December 31, 2026) stands at $3.28 billion, an 86% jump over the same quarter last year, with EBITDA estimates at $900 million, up 171% year-over-year and an EBITDA margin of 27%, compared to 19% a year earlier.

Take-Two Interactive stock’s EBITDA progression in the preceding quarters reflects the pre-launch setup: the June 2026 quarter (Q1 FY27) carries $120 million in estimated EBITDA on $1.36 billion in revenue, a margin of just 9%, as marketing spend accelerates ahead of the November release.

That compression in Q1 is the deliberate cost of the ramp: Lainie Goldstein confirmed on the earnings call that roughly half of the $300 million year-over-year increase in fiscal 2027 operating expenses comes from higher selling and marketing, with GTA VI and the broader title slate as the primary driver.

The adjusted EPS normalized trajectory follows the same arc: $0.36 estimated for Q1 FY27, the soft pre-launch quarter, stepping to $3.84 in the launch quarter ending December 2026, then moderating to $1.54 and $1.71 in the two subsequent quarters.

BofA’s upgrade to a $368 target reflects a more aggressive GTA Online monetization assumption, built on the argument that the franchise’s pay-to-progress model generates higher per-player spending than pure cosmetics models and that GTA Online should monetize at least as effectively as Fortnite across its player base.

Piper Sandler initiated coverage in early June with an Overweight rating and a $280 target, adding to a consensus that has remained structurally bullish through a year in which Take-Two Interactive stock fell as much as 25% from its 52-week high.

The single condition that could reset that conviction is a delay or execution miss at launch: Zelnick acknowledged on the TD Cowen conference call that Rockstar has historically beaten internal expectations on its major titles but that those same titles have also experienced prior delays, and the company never claims success before it occurs.

Take-Two Interactive Stock Is Set to Overtake EA on Quarterly EBITDA by March 2027

take-two interactive stock ebitda vs peers
TTWO Stock EBITDA vs Peers (TIKR)

In the most recent comparable quarter ending March 31, 2026, Take-Two Interactive stock’s EBITDA came in at $240 million against Electronic Arts (EA) at $800 million and Roblox (RBLX) at $330 million, a gap that reflects the pre-launch cost structure rather than the underlying earnings power of the franchise.

The December 2026 quarter flips that picture: Take-Two Interactive stock’s estimated EBITDA of $900 million narrows the gap with EA to $360 million, the closest the two companies have sat on this metric across the entire visible dataset, as GTA VI launch revenue overwhelms the pre-launch marketing drag.

By March 2027, Take-Two Interactive stock’s estimated $450 million in EBITDA surpasses EA’s $250 million for the first time in the comparable period, confirming that the GTA VI cycle does not just close the gap with the peer set but temporarily reverses it.

Is Take-Two Interactive Stock Undervalued in 2026? TIKR’s $510 Target and the GTA VI Inflection

TIKR’s mid-case model values Take-Two Interactive at $510 by March 2031, implying 110% total return from the current price of $243, or 17% annualized over 4.8 years.

tikr valuation model results
TTWO Stock Valuation Model Results (TIKR)

The TIKR model’s base case rests on the same earnings inflection the estimates table makes visible: a company that burned through a pre-launch investment cycle and now sits one quarter away from the revenue and margin step-change that GTA VI delivers, with an underlying portfolio, including NBA 2K, mobile, and the Red Dead Redemption series, already generating record recurrent consumer spending independent of the launch.

GTA V has sustained nearly 230 million unit sales across three console generations over thirteen years, and GTA Online has continued growing recurrent consumer spending for over a decade, providing the clearest available precedent for what the franchise ecosystem can sustain after a successful new title enters the market.

The model’s path to $510 depends on Rockstar converting that launch into a durable live-service revenue stream and on the broader portfolio continuing its current trajectory, with fiscal 2027 operating cash flow guided above $1 billion and management targeting a net cash position by fiscal year-end.

Pull up the full TIKR model for Take-Two Interactive stock, stress-test the GTA VI launch assumptions against the low and high cases, and track estimate revisions as preorder data emerges on TIKR for free →

Should You Invest in Take-Two Interactive Software, Inc.?

The only way to really know is to look at the numbers yourself. TIKR gives you free access to the same institutional-quality financial data that professional analysts use to answer exactly that question.

Pull up Take-Two Interactive Software, Inc. stock and you’ll see years of historical financials, what Wall Street analysts expect for revenue and earnings in the quarters ahead, how valuation multiples have moved over time, and whether price targets are trending up or down.

You can build a free watchlist to track Take-Two Interactive Software, Inc. alongside every other stock on your radar. No credit card required. Just the data you need to decide for yourself.

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